Tournament Needs

The modern eSports boom has also seen a rise in video games companies embracing the eSports potential of their products. After many years of ignoring the eSports scene, in 2014 Nintendo hosted an invitational Super Smash Bros. for Wii U competitive tournament at the Electronic Entertainment Expo (E3) press conference. It was additionally streamed online. Halo developers 343 Industries announced in 2014 plans to turn Halo into an esport with the creation of their own dedicated Halo league and a prize pool of five million dollars USD. Both Blizzard Entertainment and Riot Games have their own collegiate outreach programs, aimed at cultivating new eSports talent at the university and college level.

Physical viewership of eSports competitions and the scope of events have increased in tandem with the growth of online viewership. The Season 3 League of Legends World Championship, held in 2013, was held in a sold-out Staples Center. Its successor, the 2014 League of Legends World Championship in Seoul, South Korea had over 40,000 fans in attendance and featured musical talent, and opening and closing ceremonies in addition to the competition.

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